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I think it’s a safe assumption to say ‘Hey, people probably wanna take this game with them.’” I think this touches on the crux of the Switch-Steam cross-save’s appeal, but portability isn’t the only boon. Society asks a lot from us, and increasingly so. That’s worth breaking the trumpets out for.ĭouse offers his thoughts on this, saying “it doesn’t take an Excel sheet to understand the world is changing in terms of motion.
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When so many of us have time to spare when commuting or travelling for work, this kind of cross-save means mobile gaming can finally complement the chance not just to pick up a game for some time-killing, but to jump back in to something longer form, more engaging and demanding that you’re already really invested in. You don’t have to start a new game, you don’t have to find an extra 100 hours to sink into it – you just continue. The convenience of this, especially for those of us who are often time-poor and sometimes struggle to fit gaming around the demands of daily living, is clear. You don’t have to start a new game, you don’t have to find an extra 100 hours to sink into it - you just continue In less than a couple of minutes I was haring around Rivellon, backchatting Magisters with my thumbs, having done so with my mouse mere moments before. DOS 2’s cross-save works by linking your Steam account on your Switch (you’ll get prompted) – just follow a few simple steps, and you’re up and running. You can tell this in the finished product too. You could tell that everyone really cared.” “Despite being massive enterprises, the whole thing – in how open and willing it was – felt quite indie. “The fact that Valve had an engineer who worked with us on this, and Nintendo were talking to Valve, and everyone was talking to us was actually quite soul-affirming. Everyone at Nintendo was super into it, and everyone at Valve was into it,” Douse says. “Literally everyone was excited about the idea. He revealed that, while it was a tricky feat in a technical sense, Valve and Nintendo jumped on board, helping to make it the best it could be. I asked Michael Douse, director of publishing at Larian, how the Switch cross-saves came to be. But what Larian and the clever devs behind the port, Blitworks, have achieved with DOS 2 is fantastic – it really is as simple as firing up your game on one platform, then play, save, change platform, load, play, save (repeat) between the two. I never could have anticipated how seamlessly cross-save functionality could work between platforms so (seemingly) antithetical to one another in their basic approach to videogaming. And of course – it’s got that cross-save. It’s fluid, it’s clean, it’s got impressively rapid load times – ultimately it still feels like the same game, just slightly less polished. Ultimately it still feels like the same game, just slightly less polishedīut Divinity does still shine on the console. The combat is also a touch more fiddly without a deck of keys in your immediate reach. No, it’s not as easy to traverse the world with the Switch’s small screen, toggles, and buttons, especially as I do find it a little less ergonomically friendly than a really good mouse.
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From a technical standpoint, no, the graphics don’t match those of the PC version (how could they?). I was certainly sceptical about whether the Switch would do justice to DOS 2, tantalising as that cross-save sounded. Having now tried the game on Nintendo’s miniature but mighty console, and experienced the power to just pick up where I left off on the go thanks to its cross-save with Steam, I think the game’s scope for fun has only grown. Or so I thought, before diving into the Switch version. It turned out to be more encumbering than I was happy to accept, especially knowing how much better it could be – mouse and keyboard simply gives you the tools you need to grapple with everything the game offers, which is lots. In the interest of total disclosure, I did try to tackle Divinity: Original Sin 2 the game on my PC using a Steam controller, I suppose for some of the reasons a Switch version is so darn tempting – ease, comfort, and the chance to play slumped on my sofa rather than hunched over a keyboard. That is, with a PC setup on your side, and the precision and many hotkeys offered by a mouse and keyboard.
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